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ReplayBounds

Struct ReplayBounds 

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pub struct ReplayBounds {
    pub frames: usize,
    pub bytes: usize,
}
Expand description

How much the replay buffer holds. It evicts its oldest frame when a new one would take it past either bound, unless an open stream has not sent that frame yet. Those it keeps up to twice the bounds. See the module docs.

The newest frame is always held, even when it alone is larger than bytes: consumers read live frames from the buffer, so a frame it did not hold would reach no one.

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§frames: usize

The most frames. At least 1.

§bytes: usize

The most encoded bytes, counting each frame’s header and body.

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impl ReplayBounds

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pub fn frames(frames: usize) -> Self

frames frames, and the default byte bound.

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impl Clone for ReplayBounds

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fn clone(&self) -> ReplayBounds

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ReplayBounds

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ReplayBounds

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl PartialEq for ReplayBounds

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fn eq(&self, other: &ReplayBounds) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for ReplayBounds

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impl Eq for ReplayBounds

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impl StructuralPartialEq for ReplayBounds

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